Saturday, March 29, 2014

What to Watch For

ESO is soon to launch into Pre-Release in just under 12 hours. We are all going into this thinking we know how we want to play. Whether we want to skip dialogue, or listen/read to every sentence an NPC has to say. Or whether we want to get into PvP as soon as possible, or explore the PvE content as much as we can. Thinking you'll be a crafter? You'll probably be pulled into a different direction. Even your play style for your class. Throughout the PTS beta, nearly every of my preconceived notions on how I want to play has changed.

As skill information leaked (prior to me joining the beta), I made what I thought was going to be an epic build as a sorcerer wearing medium armor and using a two-handed sword. I carefully balanced magicka and stamina usage, as well as balanced out the skills on my weapon swaps. I stuck to this build as long as I could, and eventually figured out that it was going nowhere. After seeking out the advice of others on how my class could beat boss Mannimarco (who has since been nerfed) I realized I had gone in such a direction that my character could be much, much better. After some tweaking, adopting as much advice into my build as I could, I was able to beat Mannimarco. While this seems to have nothing to do with the game economy or making gold, there is a lesson to this story. The lessen is that the wisdom of the experienced can prove to be invaluable. All you have to do is listen.














(This was my character a few hours after fighting Mannimarco and had time for a breather, and the time to take a selfie evidently)


Time is a precious thing. We here at Tamriel Gold Goblin have been saying for ages how time is money. Truth is, money is money. Time is just another currency that we take to the bank and exchange for money (gold). Saving time doesn't always mean saving money. First, you need to spend time learning and understanding before you get the best exchange rate of time for money (gold). Not everything can be read online, some things need to be experienced.

Between level 1 and level 10 I found I was mismatching gear because that is just what I was picking up. If you know what kind of gear you want (light, medium, heavy, or a combination), ask your guildmates and party members to keep an eye out. The same goes for weapons, and this advice isn't limited to levels 1 through 10. If you can get gear for free, perfect. If you can get gear without you or a friend paying a guild store fee, awesome. It's a win-win. Plus, come launch and pre-launch, how many guild stores will you even have access to? Not many.

"Vendor Trash" is typically considered common gear that isn't worth taking the time to sell to players. This is such a dirty word on new servers and for new characters. On the last character I created, I was still using level 4 gear on a level 10 character. Why? Because I hadn't come across anything better. Loot tables may not always be balanced, and nothing is guaranteed. Everyone needs better gear, even what others may consider to be trash. Find something you think is useless to your build? Post it in party and guild chat. If someone wants it, sell it to them for a bit more than the vendor would offer. They get gear, you get gold.

There are also a number of items you will NOT want to vendor. Some of the immediate ones I can think of are Racial Motif Books, Soul Gems, Green, Blue, Purple, and Yellow crafting materials, Blue, Purple, and Yellow Provisioning recipes, Racial Style crafting materials, and treasure maps. Each have their own value, even if its only that you'll end up buying them at some point. Racial Motif Books and their crafting materials are super important to anyone crafting weapons or armor. The books unlock styles, and the materials are used for that respective style. The rarer the style, the rarer the material. The colored crafting materials and recipes are also harder to come by, and are essential for top of the line gear. Soul Gems go like hotcakes in PvP. If you haven't heard, these are needed to resurrect yourself and others in both PvP and PvE. Most bosses in group dungeons prevent you from resurrecting yourself, so it would be nice if your group mates had a few to spare.

So, you think you know what craft you want to do (or have decided not to craft anything). Well, you're wrong. Even if you're already in a guild that has all the crafts covered by various players, you're going to want to gather materials for a craft you're not doing. Namely Alchemy and Provisioning materials. These are consumables that restore resources and temporarily enhance your character. While potions and food drop and can be bought from NPCs, the crafted quality is superior to any drop or vendor item. Some Alchemy and Provisioning materials are rarer than others, and all recipes call for specific ingredients. Anyone crafting these items will always have a shortage of certain ingredients. By picking these up from level 1, you will (eventually) find someone who wants to buy them, or find a crafter that can use them to make you something you want.

In terms of which armor to use, or to craft, there are a few things you should consider (or reconsider). Light armor is designed for magic users, medium designed for stealth, and heavy for tanks. Be sure of which you want to use. Making the crafting switch could cost you months of time in researching traits, and tons of gold in new crafting materials. If you aren't 100% sure (pretty much anyone who wasn't playing PTS in my opinion) then keep your crafts available by researching some of everything. Eventually you may want to respec your skill points towards a different craft. And so if you research some other gear, the time sink will be lessened. There is the trade off of wasting time and energy in performing the research. In my opinion though, it is worth it, even if you think you are 100% sure of what craft you want to focus on. In terms of using armor though, I recommend going all in on what you think is best. Switching what armor you use is a relatively painful process.

Prioritize your expenses. The main things you will need to save gold for are bag/inventory upgrades, and buying a horse. At some point you may also want to re-spec your character. These are the three big sinks of gold. Start saving your septims, and decide which you are saving for. If you have the Imperial Edition, you start with a basic horse. There are even better horses though, and you are allowed to have more than one. I myself would save that even better horse for late game. A budget would also help to manage things like wayshrine fees and vendor purchases. Setting a budget on things like these will help reduce your spending and help you save for those major purchases.

And finally, the most important tip I can give you for your first character: Loot Everything. Especially in the tutorial areas of Cold Harbour. Cold Harbour can leave your character fully equipped and enough gold to upgrade further as soon as you leave. You'll also learn which types of containers provide which kinds of loot, and begin to recognize them from a distance.

Now if you'll excuse me, I need to head over to the convenience store to stock up on supplies, attend a guild meeting, finish upgrading my computer, then take a nap before I hop on ESO tomorrow. I hope to see you all in game.

Tuesday, March 25, 2014

Re: Alternative Currency for ESO?

Today I am going to follow up on a previous article I wrote entitled Alternative Currency for ESO?. If you haven't read it yet, you may want to brush up on the subject, but it isn't required reading. Cliff notes from that article is:

Some MMOs have so much in game money floating around that players start using rare items as currency. Think Stone of Jordan in Diablo 2. So I came up with a short list of the most likely candidates, and discussed the probability as each being the Stone of Jordan for ESO. The short list included certain tier of gear, crafting materials, glyphs, and soul gems.

I am proud to say (and glad I am legally allowed to say) that I have been beta testing ESO on the private test server since late last year. Unfortunately this means I was severely limited in what I was permitted to share, and had to feign ignorance. Just like Kyle and Josh from the Shoddy Cast, and Evarwyn from Elder Scrolls Off The Record (among many other people covering ESO content). But now I get the chance to pass along correct information, with very little speculation.

Now that we are all at least vaguely familiar with the topic, lets re-visit that short list of mine.

Will crafting materials become currency in ESO? I really doubt it. On the PTS server even the highest end and rarest materials barely broke 10k gold on average. While 10k IS a lot of gold, plenty of things cost more. A basic horse costs 17.2k. A higher tier mount costs 42.7k (unless they lowered the prices since I last checked). Basic siege equipment costs 450 gold (that adds up quickly if you're saving up alliance points), and re-speccing can reach over 10k as well. Also, the way the loot tables work for those rare materials (improvement/upgrade materials to be more specific) is that you get them through high level deconstruction and refining. It is tilted in favor of the crafter (on account of refining). And having played a crafter in the beta (and not exploiting certain bugs) I can tell you that they are too rare for a crafter to trade away. More likely scenario: Rare crafting materials will be sold/traded/given to friends and guild-mates, while keeping a healthy reserve for yourself.

So will certain tier of gear, or certain gear in general become currency? Not a chance. Sure people will trade pieces of gear, i.e. Chillbilly's werewolf buffing item for my vampire buffing item. But it won't be a regular and consistent occurrence. Looking at crafted gear, they at most have mid value in terms of best gear right now. The best gear is bought with alliance points, and bind on pickup. So then, can you trade alliance points? Not currently. In fact, alliance points can not (currently*) be bought, sold, nor traded, and buy the best gear in the game. Makes me want to PvP. Likely scenario: Gear will be bought and sold like normal. The better and rarer it is will fetch for more gold, as per usual.

Soul Gems? Nope. Sorry.











Glyphs I am less certain about. The way enchanting stood when last I checked (which wasn't recently), is that the skill was hard to level up (but SO worth it). The veteran ranked glyphs (level 50+) weren't dropping correctly, as in they weren't dropping at all. Even after this has been fixed, the PTS server is soon to be wiped and I simply don't have the time to measure the rarity of VR glyphs until post-launch. As it stands right now, VR glyphs do have the rarity potential to be used as currency, especially if the skill line progression isn't fixed. The main issue with the line progression is the imbalance in materials, and low inspiration (exp) rewards. I realize I'm going off topic, but bear with me, it will all tie together.

Creating glyphs need three types of runes. Aspect, Potency, and Essence. Combined, all three types are equally common to other crafting material gathering nodes. On top of that, Aspect types are slightly less common than the other two. And for good reason. Aspect controls the rarity. Of the three, Aspect runes are highest in demand, since there is the least variation, and they affect the rarity of the produced glyph. In a few of my guild banks, you'll find hundreds of Potency and Essence runes, but you'd be hard pressed to find more than 10 Aspect. My point here not clear? If it is, congrats. If not, let me tell you. With hundreds of unused materials (because they can't be used), there are literally hundreds of tiny little inspiration gains that will not happen, hindering Enchanting skill line progression. This doesn't even factor in people throwing these runes away, or hoarding them. Most likely scenario: Enchanting will be the hardest but most profitable of the crafts.


After everything is said and done, I do not think the players of ESO will adopt any form of alternate currency. There are plenty of gold sinks, including horses, potions, respec, gear, crafting styles, and bank/bag upgrades. On top of that, there is no evidence that there is anything rare and valuable enough to become this currency.



*Alliance points cannot currently be bought, sold, or traded. I predict that if ESO ever opens a pay-to-win style cash shop, you will be able to buy these very precious alliance points. This will open up alliance points becoming an elite currency.

Tuesday, March 18, 2014

Popularity

Hey guys ChillBilly here.

I just wanted to put in a little blog entry about the way things are as it stands. We started just a few months ago. I purchased the domain name on a whim, that if I could get at least 10 viewers, at least I would be able to show the world what I know about game economies. It started slow. At first it wasn't clear if we were going to be a success or not. There were already other websites that were very successful in guides on characters and skills, but none that focused on the economy. It's a little intimidating to step up to bat against the pros. So I released a few videos about World of Warcraft Gold making.

Not long after, we began to get a few followers. I focused more on the newsletters from our site. We obtained a few extra programs to help it along. We now have 90 subscribers to our newsletter, 40 subscribers to YouTube, and over 100 views a day to our website.

Some may not see this as uber successful. I see it as a good start. So we have our topic. We have our support from the community. We just need to refine our craft.

I will be updating the website in the next couple of weeks. Fortunately, I do have a great bit of knowledge on websites, so we aren't too much in the dark. I have been receiving a lot of emails requesting message boards. Our new website will have a forum. That ticker you see reaching across the screen will have a clearer message. All will be well.

I appreciate anyone that takes the time to read what we have written. I especially appreciate the people who have taken the time to sign up for the newsletter. I also especially appreciate our silent sponsors. Without all of you subscribers and sponsors. We would not be able to make this possible.

Thank you again.

-CB

Thursday, March 6, 2014

Guild Store Guidelines (Conceptual)

Guild Store Guidelines

This information is intended for all audiences curious as to how the guild stores in game will work, and how to reach the most efficiency out of them. Please be sure to share this information with anyone who may need it or is curious as how to run their guild store.
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Concept 1 - Profit Basis

Concept 1 follows a profit basis for your guild. Since guild stores are considered small markets we will use concept 1 to make the best profit for your guild. In my opinion this is the best guideline when running your guild store.
Members are farmers, they post items in the guild store at the open market price
The Guild or Officers are the crafters, they buy items from the guild store to use in crafting gear, potions, consumables, etc.
The Guild provides these itemized services to the guild for the open market price.
The members in turn buy the items to use or sell.

Concept 1 allows the guild to make money. Money which in turn can be reinvested into the guild store (members). The guild economy grows, and the richer the members become. Concept 1 is a win win at maximum profit.

Concept 2 - Profit Basis (Selfish, but works)

Concept 2 follows a Profit basis for your guild, but does nothing to reinvest into the member's security.
Members are farmers, they post items in the guild store at a discounted price
The Guild or Officers are the crafters, they buy the items in the guild store to use in crafting items or to sell for a profit in the open market.
The Guild provides little service to the guild economy.
The members can buy or sell in this economy, but have little profit margins themselves. (localizes profit for the guild only)
Concept 2 just sounds evil, but in most cases it will be used in guilds that do not care about personal gain or guild stores for that matter.

Concept 3 - Commune Basis (Will most likely be the most common)

Concept 3 follows a Commune basis, it's a free market, people provide services in exchange for services
Members are farmers, crafters, resellers. They sell items at discounted prices to everyone.
The Guild or Officers are exempt as it is a commune, everyone provides service for little to no monetary gain.
Concept 3 allows for a guild to have a limited economy with monetary value it is no more than a price per item guild bank.


-CB

Wednesday, February 19, 2014

The Floodgates Are Open: ESO

Friday February 14, 2014 marks the day Zenimax lifted the NDA pertaining to content available in the Beta weekends (any additional tests for any other content still have additional NDAs associated with them). And I have to say, even within my own guilds, tons of content has flooded in from beta testers, myself included. In this article, I'm going to quickly cover some aspects about ESO, with as many screenshots as possible.


The armor in the above screenshot is merely a costume (replaces the textures of your equipped gear). Such costumes are obtained primarily through quests. The costume above was optional in a quest, where my character could choose to use to sneak past enemies without having to fight them. All costumes are bind on pickup (soul bound, account bound, etc), and unfortunately cannot be traded.

Any Gold Goblin (or any goblin for that matter) loves chests. I am no different. Like most MMOs, there are chests or similar containers that spawn in certain locations with loot in them. In ESO, these chests feature a lock picking system, similar to what was implemented in TES IV: Oblivion. The contents contain gold and items ranging from a plain white item (lowest rarity) to multiple items of varying rarity.



The difficulty of the chest doesn't seem to determine the contents. I've unlocked master chests in higher leveled zones and received less impressive loot. This chest only had a simple lock (simple being easiest, master being hardest). At present, chests spawn in set locations on any given map. The same is true for gathering nodes for clothing, enchanting, blacksmithing, and woodworking. This could change at any time. Such is the case with alchemy ingredients.

In my quest to unlock all the alchemy effects, I can tell you that chests and plants to not follow the same re-spawn rules. From what I've seen, chests always re-spawn in the same place. This is not (entirely) true for plants. Alchemy nodes re-spawn when another node has been harvested nearby. The type of ingredient that spawns seems to be random, as long as it meets certain conditions. Nirnroot for example only grows alongside water, and some areas only spawn certain types of plants (mushrooms or flowers for example). As for location, there are more possible locations than there are "spawned" nodes. Again with examples, say there are 10 alchemy nodes spawned at any given time, but there are 20 possible locations they could spawn to. This ensures that multiple people can farm these resources at once, but no one person can abuse this mechanic.

While (loosely) on the subject of crafting, lets talk Racial Styles.


There are a total of 14 motif books in total. Books 1 through 9 are the alliance races. These motif books are the most common, but still fetch a pretty penny. Average market price for these have been around 2k in the beta. Book 10 is Imperial, allegedly the rarest. Considering that I found one, I doubt that. Books 11 through 14 are for the non-playable races of Ancient Elf, Barbaric, Primal, and Daedric. The (beta) average market price for these are somewhat harder to determine. I've seen one person constantly trying to buy them for 10k, but people tend to start a bidding war for them. They've gone for 15k, probably higher. That is almost the price of a horse.





















So in short, if you can find a way to farm those books, you really, REALLY should farm them.

In the last article I wrote, we took a look at how crafting actually works. What wasn't mentioned, is that you can craft set items. Yup, set items that are typically the pride of dungeon raiders are also craftable.




There are specific locations (some hidden) where set items can be crafted. The ones that aren't hidden are marked with a flame icon with a hammer underneath. Normal crafting stations are marked with a flame with an anvil underneath. Set items (shockingly) have additional requirements in order to craft them. Set items have tiers, and these tiers are dictated by how many traits must be researched to unlock the item. Ashen Grip for example, needs two traits researched (per item) for that item to be unlocked for crafting. When dealing with set items, whether looted or crafted, keep in mind that the set bonus takes up the enchantment slots of that item. So if the set bonus proves to be useless, then the item is worthless.

Have a question? Want to weigh in about the article? Want to learn about something specific? Just want to say hi? Drop a comment below, we'd love to hear from you.

Monday, February 17, 2014

Tamriel Gold Goblin Trade Network




When I was 12 years old, I was climbing through the barn when I found a cardboard display of collapsible sunglasses. The idea behind these folding sunglasses was the ability to snap and fold the glasses small enough to fit into your pocket. There were a few design flaws however. Many of the places where the sunglasses were to fold were poorly made and while wearing them your hair would always be pinched and tugged. Comfort is a strong point in any type of body accessory. They were utterly uncomfortable. I dug the cardboard display out from underneath a few boxes and hay. I went to my father immediately to ask permission to set up a sales stand. He agreed and I was on my way. I grabbed the nearest folding picnic table, a chair, and a Dukes of Hazzard magazine. I headed outside to the road. I setup my stand, and my business was born. In the South it is not uncommon to find many different tradesmen on the side of the road. Some of them setup mini flea markets, and yard sales. I was a sunglasses salesman. Of course at the time I wasn’t aware of style. My sunglasses were 1970’s styled, it was ’97. It was definitely an oversight on my part. I sold very few.

Three days of very small amounts of sales, I decided to pack it up. I look back on that day now and I am excited for the amount of sales that I had. I had made over 20 dollars, and sold only 4 pairs of sunglasses. I had no overhead, no investors, and I was able to make a 100% profit.
I was no millionaire, but deep down, I was becoming a Gold Goblin.

When I first started in World of Warcraft it was 2006, I was in Houston Texas working for the government. I remember running through Stranglethorn Vale to Booty Bay, on a 100 gold bet that I couldn’t make it all the way as a level 17 paladin. I won the bet and was 100 gold richer. I immediately flew back to Stormwind and began scanning through the auction house for things to buy. (This was before Auctioneer mind you, or at least before my knowledge of it) As I scanned each page for cheap items I ran across a stack of Mithril Ore posted for only 10 gold. I purchased it immediately. That stack of mithril ore sat in my bag for at least 2 more levels. Since I couldn’t use it quite yet, I posted it back on the Auction House for 20 gold. This story sticks out in my mind of being the first time I had ever made any profit in a video game. Sure I had posted things before and they had sold, but it was the first time I ever used the flip technique. Not 2 hours after I posted the mithril ore, it had sold. It brought me 10 gold in profit, and I then invested that profit into more stock. My adventure as a Gold Goblin had begun.

Let’s backtrack. The Flip Technique, is a common technique used by anyone who has ever played a player market. Sometimes a player does this without even thinking about it. They buy an item from the market, and turn around and sell that item either because they didn’t need it or needed it and didn’t use it. This is considered flipping an item. Even unintentional flips are considered flipping. So if we are to buy a large investment, let’s say 250,000 gold worth of materials, and we repost and make only 1 gold, we are still in profit, and we have still flipped an investment.

Flipping is not a hard concept to grasp. We fall back to the phrase, “Buy Low, Sell High.” This is the essence of flipping. Never should we ever take a loss using this technique, if it appears we will take a loss, we do not sell.

I would just be telling you something you already knew if I didn’t throw in my own advice. Often times we make poor decisions. We are human. We make poor investments and often times we lose because of these poor investments. All is not lost, but we lose big time when we know little about our investment.

If you do not know everything about the item you are about to invest in, DO NOT BUY IT!!!!

Product Research is very important, without it, we know nothing about the market in which we are about to enter. We spend more time worried about the dollar sign instead of the signs of the market. It takes a long time to get at the level of knowing all about the market niches. Until then, we start small. We start small, and we learn. We learn, and we profit. ‘Simple in Concept, Simple in Action. Always simple.

 After we have established a proper knowledge of an item, its value, and its use, we can then move on to establish an Average Market Price.

In the Elder Scrolls online, we do not have an Auction House to reference our prices. We only have what is currently going through trade markets and chat. We are responsible for knowing these prices. We are the sellers.  Through what I call the trade union proposal, I have written a set of steps to prepare ourselves for evaluating and obtaining an Average Market Price:
  • ·         Supply and Demand – What items are in good/bad supply, what items are in Demand
  • ·         Player Income – What is the average amount of money a player makes in one play session (4 hours)
  • ·         Class Warfare – Some players will be better at hording items than others, some will be more frugal with their money. Find the Balance.
  • ·         Popular Professions – At launch, we expect a large amount of people to be leveling their professions. They will pay what they can.
  • ·         Sell Small – Remember, you are starting a new game, the first month, you focus on you. Do not focus on making money just yet.
  • ·         Document, Document, Document – If it’s useful information write it down.


The first month is blown, do not expect to get in a good routine in the first month of release. Do not worry with prices, or even selling for that matter. The market will eventually sustain itself. For now, we worry only about our own progression and professions.

In order to calculate the Average Market Price, we will need to take all of the above things into account.
Example:

ChillBilly makes 1000g per hour each play session. He has 4000 gold. During his play time he accumulates 60 iron ore, 60 wood, 60 Capon Meat. He is low level, under 17.

He is attempting to build his skills in Blacksmithing. He immediately burns through his supply of 60 iron ore, and after crafting and extracting he is off to the market to obtain more Iron ore.

WTB 100 Iron Ore, willing to pay 100 gold” (of course I get trolled)

So ChillBilly has evaluated that 1 iron ore is worth 1 gold. His potential sellers troll him for this evaluation.
So ChillBilly retorts with “WTB 100 Iron Ore” A seller comes online and offers ChillBilly 100 Iron Ore for 300 gold, an increase of 2 gold per iron ore, set at the price of 3 gold per Iron Ore
ChillBilly agrees and makes the deal.


ChillBilly immediately writes down his transaction of 3 gold per 1 iron ore, maximum investment of 300 gold.

Later down the road, ChillBilly needs 100 more iron ore, he goes to the trade channel “WTB 100 iron ore”
A seller approaches him with a 5 gold per iron ore proposal. This puts the total value at 500 gold for the transaction. ChillBilly Agrees.
Later he needs another 100 iron ore, and a seller proposes a 4 gold per iron ore proposal. 400 gold for the 
transaction. ChillBilly Agrees.


ChillBilly Farms Iron Ore only for about an hour and comes up with 100 iron ore.
From his previous transactions he adds together the Sum of each transaction.
3+4+5= 12

He divides the number of transactions from the sum of the transactions.

12 divided by 3 = 4.

He now has his Average Market Price for his transactions. He begins to sell his items judged by this Average Market Price per item.

These numbers will change due to sources of information. A good Gold Goblin, is a good listener. Listening to transactions across trade channels and trade communications centers allows a Gold Goblin to calculate what he or she should be selling their items for.
My suggestion:

In order for these values to be assumed, we must find where players are trading. With any luck, a large amount of players will use a teamspeak like mine to do their trading.
In other terms, players will be found in certain locations. Either in main cities or at Wayshrines. You can fast travel to players. However, you will not fast travel directly to a player, rather you will travel to the closest way shrines.

It will not be uncommon for players to be found selling items around these wayshrines. In fact, I would expect to see many player markets spring up in local chat around these wayshrines.
We may even go so far as seeing live auctions right before our eyes in game. Unfortunately, the chat will not be seen above our heads as we have seen previously in games such as World of Warcraft. Instead chat will remain in the chat box, and it will be much more difficult for players to locate you. Venues will most definitely help this problem. Keep your eyes open for highly traveled areas. These will be your venues of trade.

Tamriel Gold Goblin Trade Network Teamspeak:
199.68.232.126

Looking for responsible staff for this server. It is preferable that you are the leader of a guild or an officer in a guild.

You can email me with your interest
tamrielgoldgoblin@gmail.com


-CB

Quick Links:

Sunday, February 16, 2014

TGG News and Announcements

Hello Gold Goblins!

ChillBilly here bringing you some news regarding Tamriel Gold Goblin and Elder Scrolls Online!
Our last installment of our newsletter has said to have been the best one yet. If you have not signed up for the newsletter please do it now! Lot's of good information in that newsletter.

We are moving forward as scheduled in a whole mess of activities. The NDA has finally dropped so be on the look out for some cool informational videos on trading in ESO! Mostly Harmless, a guild for the Daggerfall Covenant has invited me to talk in a podcast February 22nd at 7pm EST. You can find that podcast here:

http://www.twitch.tv/mostly_harmless_gaming

Come out and support me! I greatly appreciate it!

Before we move any further, I would just like to thank all of my followers. You have been extremely supportive, and the comments and messages I have received are heart warming. I am so glad that this service is not a complete waste and people are finding it helpful. I appreciate the wonderful feedback and look forward to more and more of it in the future. Good or Bad! :)

Moving on, A new service for Tamriel Gold Goblin is a free trade network teamspeak. You guys are more than welcome to use this free of charge. I have set it up personally on one of our servers for the time being the address is just a static public address but it should change over into a domain soon. If it updates I will update you. You should be able to access it through the IP at any given time.

That information is here:

Tamriel Gold Goblin Trade Network
199.68.232.126

Go ahead and bookmark that today. We will be holding live auctions and much more.

In further news, I have finished the first part of the sql server that will replace the ticker information on the website. It has been a long complicated process, but soon it will showcase the Average Market Price of the Commodity items throughout Tamriel. We look forward to more of that now that the NDA has come to close.

Are you in a guild? Run a guild? Officer in a guild?

Be sure to comment with your guild information below. I want to come interview you. I want to know what you are about. I won't be joining, but as a spot filler until release, I have been doing some guild reviews and posting them in several places. Let's get you some exposure.

Some New things:

New YouTube Channel:
http://www.youtube.com/user/ChillBillysauce

Entertaining videos made out of shear boredom.

-CB