Thursday, March 6, 2014

Guild Store Guidelines (Conceptual)

Guild Store Guidelines

This information is intended for all audiences curious as to how the guild stores in game will work, and how to reach the most efficiency out of them. Please be sure to share this information with anyone who may need it or is curious as how to run their guild store.
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Concept 1 - Profit Basis

Concept 1 follows a profit basis for your guild. Since guild stores are considered small markets we will use concept 1 to make the best profit for your guild. In my opinion this is the best guideline when running your guild store.
Members are farmers, they post items in the guild store at the open market price
The Guild or Officers are the crafters, they buy items from the guild store to use in crafting gear, potions, consumables, etc.
The Guild provides these itemized services to the guild for the open market price.
The members in turn buy the items to use or sell.

Concept 1 allows the guild to make money. Money which in turn can be reinvested into the guild store (members). The guild economy grows, and the richer the members become. Concept 1 is a win win at maximum profit.

Concept 2 - Profit Basis (Selfish, but works)

Concept 2 follows a Profit basis for your guild, but does nothing to reinvest into the member's security.
Members are farmers, they post items in the guild store at a discounted price
The Guild or Officers are the crafters, they buy the items in the guild store to use in crafting items or to sell for a profit in the open market.
The Guild provides little service to the guild economy.
The members can buy or sell in this economy, but have little profit margins themselves. (localizes profit for the guild only)
Concept 2 just sounds evil, but in most cases it will be used in guilds that do not care about personal gain or guild stores for that matter.

Concept 3 - Commune Basis (Will most likely be the most common)

Concept 3 follows a Commune basis, it's a free market, people provide services in exchange for services
Members are farmers, crafters, resellers. They sell items at discounted prices to everyone.
The Guild or Officers are exempt as it is a commune, everyone provides service for little to no monetary gain.
Concept 3 allows for a guild to have a limited economy with monetary value it is no more than a price per item guild bank.


-CB

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