Guild Store Guidelines
This information is intended for all audiences curious as to
how the guild stores in game will work, and how to reach the most efficiency
out of them. Please be sure to share this information with anyone who may need
it or is curious as how to run their guild store.
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Concept 1 - Profit Basis
Concept 1 follows a profit basis for your guild. Since guild
stores are considered small markets we will use concept 1 to make the best
profit for your guild. In my opinion this is the best guideline when running
your guild store.
Members are farmers, they post items in the guild store at
the open market price
The Guild or Officers are the crafters, they buy items from
the guild store to use in crafting gear, potions, consumables, etc.
The Guild provides these itemized services to the guild for
the open market price.
The members in turn buy the items to use or sell.
Concept 1 allows the guild to make money. Money which in
turn can be reinvested into the guild store (members). The guild economy grows,
and the richer the members become. Concept 1 is a win win at maximum profit.
Concept 2 - Profit Basis (Selfish, but works)
Concept 2 follows a Profit basis for your guild, but does
nothing to reinvest into the member's security.
Members are farmers, they post items in the guild store at a
discounted price
The Guild or Officers are the crafters, they buy the items
in the guild store to use in crafting items or to sell for a profit in the open
market.
The Guild provides little service to the guild economy.
The members can buy or sell in this economy, but have little
profit margins themselves. (localizes profit for the guild only)
Concept 2 just sounds evil, but in most cases it will be
used in guilds that do not care about personal gain or guild stores for that
matter.
Concept 3 - Commune Basis (Will most likely be the most
common)
Concept 3 follows a Commune basis, it's a free market,
people provide services in exchange for services
Members are farmers, crafters, resellers. They sell items at
discounted prices to everyone.
The Guild or Officers are exempt as it is a commune,
everyone provides service for little to no monetary gain.
Concept 3 allows for a guild to have a limited economy with
monetary value it is no more than a price per item guild bank.
-CB
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