Showing posts with label Guild Stores. Show all posts
Showing posts with label Guild Stores. Show all posts

Tuesday, March 18, 2014

Popularity

Hey guys ChillBilly here.

I just wanted to put in a little blog entry about the way things are as it stands. We started just a few months ago. I purchased the domain name on a whim, that if I could get at least 10 viewers, at least I would be able to show the world what I know about game economies. It started slow. At first it wasn't clear if we were going to be a success or not. There were already other websites that were very successful in guides on characters and skills, but none that focused on the economy. It's a little intimidating to step up to bat against the pros. So I released a few videos about World of Warcraft Gold making.

Not long after, we began to get a few followers. I focused more on the newsletters from our site. We obtained a few extra programs to help it along. We now have 90 subscribers to our newsletter, 40 subscribers to YouTube, and over 100 views a day to our website.

Some may not see this as uber successful. I see it as a good start. So we have our topic. We have our support from the community. We just need to refine our craft.

I will be updating the website in the next couple of weeks. Fortunately, I do have a great bit of knowledge on websites, so we aren't too much in the dark. I have been receiving a lot of emails requesting message boards. Our new website will have a forum. That ticker you see reaching across the screen will have a clearer message. All will be well.

I appreciate anyone that takes the time to read what we have written. I especially appreciate the people who have taken the time to sign up for the newsletter. I also especially appreciate our silent sponsors. Without all of you subscribers and sponsors. We would not be able to make this possible.

Thank you again.

-CB

Thursday, March 6, 2014

Guild Store Guidelines (Conceptual)

Guild Store Guidelines

This information is intended for all audiences curious as to how the guild stores in game will work, and how to reach the most efficiency out of them. Please be sure to share this information with anyone who may need it or is curious as how to run their guild store.
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Concept 1 - Profit Basis

Concept 1 follows a profit basis for your guild. Since guild stores are considered small markets we will use concept 1 to make the best profit for your guild. In my opinion this is the best guideline when running your guild store.
Members are farmers, they post items in the guild store at the open market price
The Guild or Officers are the crafters, they buy items from the guild store to use in crafting gear, potions, consumables, etc.
The Guild provides these itemized services to the guild for the open market price.
The members in turn buy the items to use or sell.

Concept 1 allows the guild to make money. Money which in turn can be reinvested into the guild store (members). The guild economy grows, and the richer the members become. Concept 1 is a win win at maximum profit.

Concept 2 - Profit Basis (Selfish, but works)

Concept 2 follows a Profit basis for your guild, but does nothing to reinvest into the member's security.
Members are farmers, they post items in the guild store at a discounted price
The Guild or Officers are the crafters, they buy the items in the guild store to use in crafting items or to sell for a profit in the open market.
The Guild provides little service to the guild economy.
The members can buy or sell in this economy, but have little profit margins themselves. (localizes profit for the guild only)
Concept 2 just sounds evil, but in most cases it will be used in guilds that do not care about personal gain or guild stores for that matter.

Concept 3 - Commune Basis (Will most likely be the most common)

Concept 3 follows a Commune basis, it's a free market, people provide services in exchange for services
Members are farmers, crafters, resellers. They sell items at discounted prices to everyone.
The Guild or Officers are exempt as it is a commune, everyone provides service for little to no monetary gain.
Concept 3 allows for a guild to have a limited economy with monetary value it is no more than a price per item guild bank.


-CB