Showing posts with label Path of Exile. Show all posts
Showing posts with label Path of Exile. Show all posts

Friday, January 17, 2014

Alternative Currency for ESO?

As we all know, The Elder Scrolls Online uses a megaserver. I don’t know the technical jargon behind this, but the end result will be every pc and mac user being able to interact and trade with each other. In other MMOs with such a large player base, gold sometimes becomes a useless currency for high tier items. This is primarily due to the lack of ways for gold to leave the game economy. In these instances, the new currency (such as Chaos Orb in Path of Exile) is valued equally to each player.  Other games such as Guild Wars 2, have had almost no inflation, and players haven’t adopted an alternative currency. With Guild Wars 2, there is a tax on certain player transactions, removing gold from the game’s economy. It also doesn’t hurt to have economists on staff to help maintain the game’s economic balance.

I don’t think Zenimax Online Studios has, or is currently looking for any economists unfortunately. After an extensive search, I found a few LinkedIn profiles, dozens of job postings, even Matt Firor’s phone number (don’t worry Matt, I won’t be prank calling you). But not a peep on if they have anyone qualified to monitor and manage ESO’s economy.

If ESO does end up having a ton of worthless gold, what items should you look out for? From what we’ve heard so far, and provided that the in-game items and crafting system is similar to past Elder Scrolls games, speculation is possible.

Certain tier of gear? Possibly. Without hands on experience in deconstructing equipment, we have no way of knowing the nature of the items you can acquire this way, their abilities, nor their rarity.

Crafting material? Possibly. Additives are these mysterious items that are an optional ingredient to craft gear with, but we effectively know nothing about them. There have been interviews with Nick Konkle and Paul Sage talking about them in the past, but no updates on how they might have changed, or the specifics on the items themselves.

Other crafting materials? Not a chance. The normal ingredients such as ore, or alchemy ingredients are going to be those things you trip over every ten feet. They’re also the kind of item gold farmers will find a way to exploit and sell for gold, and then sell for money.

Glyphs? Not likely. In case you’re not up to speed on what glyphs are, glyphs are the items crafted in the Enchanting skill line. They are items with an enchantment on them, and when used, transfers the enchantment onto a piece of equipment. While glyphs are a crafted item, giving them potential to become a currency, enchantments can be recharged (at least in past TES games) using a soul gem. With that in mind, soul gems are much more likely to become a currency item.

Soul gems? Likely. If soul gems are indeed used to restore charges onto enchantments, they gain value since everyone will desire them. With the exception of glyphs, everything else listed do not have equal value between each player. Soul gems in past TES games such as Skyrim also have a very high gold to weight ratio, making them highly valued as loot.

I thought about adding horse feed to the list, but decided not to. When Matt Firor talked about horses, and feeding them at E3 2013, he made it sound like there are only have two or three different types of food to feed your horse. It is possible, even probable, that there will be different rarities for these items with increased effects, yet I am not convinced there is a chance they could become a currency in ESO.
That brings my speculation on the subject of alternative currency to an end. If you’d like to weigh in on this topic, please post in the comments below.

I’ll leave you gold goblins for now, with a quote to ponder:
"The man of knowledge must be able not only to love his enemies but also to hate his friends."
- Friedrich Nietzsche

Monday, December 30, 2013

Adapting to the surroundings. Elder Scrolls Online

I use the same methods no matter what game economy.

That's a bold statement. It's true nonetheless. I have been speaking with several of my future guild-mates. My specific job has been handled and changed, but remains almost the same. I have recently been pseudo-promoted to a position as a battalion general / tactician. One of the many reasons why I was selected for this position was that I have an ever changing mind. I am able to adapt. Adaptation in several colleges around the world is considered a virtue. Adaptation is something I consider to be a very good quality in someone who is claiming to be a Gold Goblin. Adaptation allows you to achieve more than you would prior to becoming adaptive. However, I spend most of my time using the "same old tricks" as it were. Everything is primarily the same each game, each area in which you are trying to learn. So without current game or beta knowledge, I am certain I can achieve greatness and overcome challenges with the upcoming release of Elder Scrolls Online. 

As with my tactics in PVP, my strategy so to speak is going to be that of the same. Pick a foothold. Any will do, but it needs to be sufficient with the goal set in mind. Our goal, like any other sword swinger is to be victorious. So how would we go about being victorious in a pre-decided battle of wits? Easy. We prepare. We train. We fight. 

So how would we go about being victorious when it comes to money? Easy. We prepare. We train. We calculate. A small difference, but it can mean all the difference. Preparation is one of those acts that I like to thump into the heads of my pupils. Preparation can mean the difference between 10 gold, to potentially 1000 gold. Without the proper money guided knowledge, how can you expect to take advantage of the markets? 

What is my strategy at launch you might ask? 

Without prior knowledge to what is happening in the beta, I can only tell you this. Penny pinching. Buy only what you need, and save the rest. Set aside every penny you can afford. Do not neglect yourselves, repair bills and food. Set a budget. Calculate what you want to have by the end of the day. When you press that button to log out, you should have more money in your bag than you started with. As long as that number keeps going up. You are on the path to success. 

Here are some helpful tips for you. 

  • Goblinism - Sell grey or otherwise useless items
  • Hoarder - Do not keep items that are no use to you. ie. Do not save materials that you are going to use later like for blacksmithing or weaponsmithing. Sell it now, deal with it later.
  • Level. Your. Toon. - The first thing everyone worries about is money to spend on items such as fast travel and gear. Do not worry about these things, they will come with time. 
  • Preparation. - In world of warcraft terms, this would be considered a chest spawn, or node spawn. Keep up with these places. Mark them down on a little pad of paper, so you can come back later. 
  • Ironforge Jumping - When you find yourself bored, and you are merely jumping around in place, or conducting lewd acts in trade chat. Go fishing, go back to those areas you have completed, help another player. Anything that can result in your pockets jingling a little more than earlier is a step up. 
  • Research - Many of you, will just ask, others will seek. Whatever you have to do, you need to explore as much for yourself as possible. If someone tells you, you may not remember. If you see it for yourself, you most certainly will. 
  • Notes - I keep a journal of everything I bid on, sell, research. I keep it in the filing cabinet next to my computer. If I want to know what the market price of iron was 2 weeks ago, and want to know the contrast of what it is today. I have those records. I can establish a median on my own. 
As far as techniques go, Well I guess you will have to follow me won't you? I will divulge as much information as possible prior to launch. I am afraid it won't be until after launch that I really get down into the nitty gritty. With the NDA under the beta, I cannot release any information what so ever, as far as the game goes. Having that said here are some helpful informational tips on the beta:

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I hope that helped.

-Ashleign