As we all know, The Elder Scrolls Online uses a megaserver. I
don’t know the technical jargon behind this, but the end result will be every
pc and mac user being able to interact and trade with each other. In other MMOs
with such a large player base, gold sometimes becomes a useless currency for
high tier items. This is primarily due to the
lack of ways for gold to leave the game economy. In these instances, the new
currency (such as Chaos Orb in Path of Exile) is valued equally to each player.
Other games such as Guild Wars 2, have
had almost no inflation, and players haven’t adopted an alternative currency.
With Guild Wars 2, there is a tax on certain player transactions, removing gold
from the game’s economy. It also doesn’t hurt to have economists on staff to
help maintain the game’s economic balance.
I don’t think Zenimax Online Studios has, or is currently
looking for any economists unfortunately. After an extensive search, I found a
few LinkedIn profiles, dozens of job postings, even Matt Firor’s phone number (don’t
worry Matt, I won’t be prank calling you). But not a peep on if they have
anyone qualified to monitor and manage ESO’s economy.
If ESO does end up having a ton of worthless gold, what
items should you look out for? From what we’ve heard so far, and provided that
the in-game items and crafting system is similar to past Elder Scrolls games,
speculation is possible.
Certain tier of gear? Possibly. Without hands on experience
in deconstructing equipment, we have no way of knowing the nature of the items
you can acquire this way, their abilities, nor their rarity.
Crafting material? Possibly. Additives are these mysterious
items that are an optional ingredient to craft gear with, but we effectively know
nothing about them. There have been interviews with Nick Konkle and Paul Sage
talking about them in the past, but no updates on how they might have changed,
or the specifics on the items themselves.
Other crafting materials? Not a chance. The normal
ingredients such as ore, or alchemy ingredients are going to be those things
you trip over every ten feet. They’re also the kind of item gold farmers will
find a way to exploit and sell for gold, and then sell for money.
Glyphs? Not likely. In case you’re not up to speed on what
glyphs are, glyphs are the items crafted in the Enchanting skill line. They are
items with an enchantment on them, and when used, transfers the enchantment
onto a piece of equipment. While glyphs are a crafted item, giving them
potential to become a currency, enchantments can be recharged (at least in past
TES games) using a soul gem. With that in mind, soul gems are much more likely
to become a currency item.
Soul gems? Likely. If soul gems are indeed used to restore
charges onto enchantments, they gain value since everyone will desire them.
With the exception of glyphs, everything else listed do not have equal value
between each player. Soul gems in past TES games such as Skyrim also have a
very high gold to weight ratio, making them highly valued as loot.
I thought about adding horse feed to the list, but decided not
to. When Matt Firor talked about horses, and feeding them at E3 2013, he made
it sound like there are only have two or three different types of food to feed
your horse. It is possible, even probable, that there will be different
rarities for these items with increased effects, yet I am not convinced there
is a chance they could become a currency in ESO.
That brings my speculation on the subject of alternative
currency to an end. If you’d like to weigh in on this topic, please post in the
comments below.
I’ll leave you gold goblins for now,
with a quote to ponder:
"The man of knowledge must be able not only to love his enemies but also to hate his friends."
- Friedrich Nietzsche