After discussing this topic with some of my new friends, I decided to put a little piece together. Trade Unions are not a very popular subject in the world of MMOs. Not because of the pros or cons, but because it's not an idea very well acquainted with the community. Generally, people consider themselves loners in the marketplace. They are out to get the 1 or 2 gold for their trinkets and affections. What if they could have 3 gold, and a gold standard for currency though? This is no place for rhetorical questions, only facts. Facts may entail a large consumption of quality over quantity. I do admit that my own judgments of Unions come into play. I have yet only experienced one instance of an MMO player-run Tradesman Union.
It was a foggy afternoon, as I was cinching up my last sack of rotten goods, I saw a shady deal go down right before my eyes. A player was confronting another player about a transaction he had made to yet another player. In full RP these gentlemen played out a somewhat humorous collaboration of rule statements and creeds. They fired back at one another with quips and clever expressions. One of these players had evidently betrayed his tradesman union. He had purchased an item from a non-union player, and was paying his debt by being publicly ridiculed for all to see. I inquired about this from a fellow guild member as I was new to the scene. My guild mate replied with an explanation that these two gentlemen were in a trade union, and it was against their laws to trade with another player other than ones in their union. I felt this was queer, so I decided to get answers from the source. I made my way over to the gentlemen after their dispute had settled to laughs. I asked them if they could involve me into what had just occurred. They refused me.
Apparently the first rule in Trade Unions is, you don't talk about Trade Unions. These gentlemen had assigned themselves to a creed. They did not want others to compete, as they were the one, and only.
It wasn't long before the little wooden gears and hamster balls in my head started turning. I had to know more about this. I didn't flake it off as a sudden flash mob of role play. There was something more here. I just didn't know how, or where to start. I began to dig. I spent most of my time where these particular players were trading. I noticed that they would buy from other players, not just ones from their union. The prices had to be low though. Lower than average. The market price on a 100 bundle of wood was 1000 gold give or take. I began approaching them with 2 or 3 bundles a day. Only not at the full market price, but at 2 - 300 gold per bundle. I was an immediate success. Not long after I had staged this coup, I was being approached by more and more union representatives. Five days of this endless streak of business, dealing only with union members, I was approached. Not only by a member of the union, but by 3 of the union board members. They asked to speak with me in private. I agreed and met with them on their voice communications server. For two hours, they discussed the possibility of my supplication. To provide with them, a large quantity of freshly cut woods ranging from high to low qualities. I humbly agreed and so began my journey of endless farming and building. I was allowed a guild standard, a work bench to work from, and an endless forest for my axe to never dull. There is somewhat of a literary value here, as I speak so passionately about my experiences. It truly was, the most drawn out chapter of my online life. By the third week of this endless struggle, they had put to my table an offer. Join the Union, and earn for yourself. You have earned our respect. Now you may see, just how far, and just how big this thing is.
It took me a month. A month of mule work. As my eyes were opening to this underground world of trades, I began to see a series of patterns. Players from one side of the map, moved fluently from one side to the other. They never stopped, they were never brought to the sword. No one robbed them, no one murdered them, they were impervious. The untouchables.
It was a labyrinth of information, but as the dust settled I could see the clear vision. These men, had set together a list of rules to follow and to trade by. In a server of over 3000 traders, 2900 of them were union members.
Make no mistake, they were not a guild. Guilds control what a player does in certain cases. Unions organize players. They organize what the market price is going to be. If that market price is gouged or undercut, there are penalties for disloyalty. You did not want to be banned from the Union. If that was the case, your trading days were over. You would have to pack up, and sell to yourself, farm what you needed. You no longer had the option of buying in bulk. You were the proverbial stain at the bottom of the swimming pool.
You were the unwanted and the unneeded. Luckily, I never experienced that side of the Union world.
Pros of a Tradesman Union:
There were many microperks to a tradesman union. Here are a few to list them out.
- Guaranteed Sale - Your goods were always going to be purchased through orders given through the union network. You filled the order, and you were paid the full standard market price.
- Protection - The union had determined trade routes, these trade routes were cleared of brigands and highway robbers. Often times caravans had military protection, but the trade routes were often patrolled by Union guards. No one wanted to kill you for fear of total war. Guilds would often times have a union representative. If a guild killed a union member, they sometimes had to pay for their mistakes with tribute or with free trade. They always followed this. None in my time of membership ever broke the rule. There had only been one incident before my arrival. It was declared as being the last. To sum the last war up. Over 50 guilds versus 1, it wasn't long until everyone involved in that 1 guild resigned.
- No fear of Undercuts - No one in the union would ever undercut you on your price. There was no haggling or discussion, they paid you for the item. They also were required by union law to purchase first from a union member. The market price was set by day, only a 1 to 2 ratio could go up or down from that.
- Insider information - If a guild merger or guild event such as war or contest, the union knew about it first. Union members were often contracted to provide materials. Some members of the union even could sponsor the events depending on the situation.
Cons of Tradesman Union:
As with the pros, there were many reasons you did not want to join a Union. Here are a few of those reasons:
- Monopoly - If a union member had a monopoly on a certain item, you literally could not contest his business and compete with him. You had to have 2x his stock to even try, even then it was risky. If the member was good with the board, he could have you banned from the union for any reason.
- Corrupt - Anytime you put together a group of players, motives will be flown and sowed together. Majority rules as they say. If you became the black sheep by a cross trade or disagreement, your removal was imminent. However, board members could also be bought to swing one way or the other.
- Sub-unions - If the Union board had any off time, Sub-unions would emerge, little leaders as we called them. It was a foundation to tear apart the Union as a whole. If it wasn't stamped out, a player could arise with an idea that could destroy the fabric of the society.
- Dictatorships - Though I never saw this happen, I had heard of this happening in the past. If a union was structured poorly and one person was to lead this organization. That one person often times became a dictator over a majority rule.
Concluding with one last summary to wrap this thing up. The Requirements of Membership. I have only a few of them written down here. They are the ones that stick out.
- Never discuss politics outside of the Union.
- Never trade with an outside player if a member has informed you of the same item listed.
- Trading with previous union members is forbidden.
- Trading with previous union guilds is forbidden.
- The market price is set once per day, You are allotted a 1 - 2 % raise or decrease from this market price.
- Going above or below the 1 - 2 % is forbidden.
- Killing or robbing union members is forbidden.
- If a player asks for your union id, respond with (enter keyword here)
- If you ask a player for his or her union id, and they do not respond with the correct keyword, record their name and report to the union board.
- Never give out the daily keyword to anyone.
Now some of those rules are paraphrased. Others, are rules written exact. I can see how a lot of these rules had a purpose. The last though seem more like a cult to me than anything. There were a lot more but I felt it was redundant for this entry. A keyword would allow a player to enter the union halls without appropriate tags. I can understand, but report the player to the union hall? Sounds kind of cultish to me. Leave a comment if you agree or disagree.
Thanks for reading
-CB