Wednesday, February 19, 2014

The Floodgates Are Open: ESO

Friday February 14, 2014 marks the day Zenimax lifted the NDA pertaining to content available in the Beta weekends (any additional tests for any other content still have additional NDAs associated with them). And I have to say, even within my own guilds, tons of content has flooded in from beta testers, myself included. In this article, I'm going to quickly cover some aspects about ESO, with as many screenshots as possible.


The armor in the above screenshot is merely a costume (replaces the textures of your equipped gear). Such costumes are obtained primarily through quests. The costume above was optional in a quest, where my character could choose to use to sneak past enemies without having to fight them. All costumes are bind on pickup (soul bound, account bound, etc), and unfortunately cannot be traded.

Any Gold Goblin (or any goblin for that matter) loves chests. I am no different. Like most MMOs, there are chests or similar containers that spawn in certain locations with loot in them. In ESO, these chests feature a lock picking system, similar to what was implemented in TES IV: Oblivion. The contents contain gold and items ranging from a plain white item (lowest rarity) to multiple items of varying rarity.



The difficulty of the chest doesn't seem to determine the contents. I've unlocked master chests in higher leveled zones and received less impressive loot. This chest only had a simple lock (simple being easiest, master being hardest). At present, chests spawn in set locations on any given map. The same is true for gathering nodes for clothing, enchanting, blacksmithing, and woodworking. This could change at any time. Such is the case with alchemy ingredients.

In my quest to unlock all the alchemy effects, I can tell you that chests and plants to not follow the same re-spawn rules. From what I've seen, chests always re-spawn in the same place. This is not (entirely) true for plants. Alchemy nodes re-spawn when another node has been harvested nearby. The type of ingredient that spawns seems to be random, as long as it meets certain conditions. Nirnroot for example only grows alongside water, and some areas only spawn certain types of plants (mushrooms or flowers for example). As for location, there are more possible locations than there are "spawned" nodes. Again with examples, say there are 10 alchemy nodes spawned at any given time, but there are 20 possible locations they could spawn to. This ensures that multiple people can farm these resources at once, but no one person can abuse this mechanic.

While (loosely) on the subject of crafting, lets talk Racial Styles.


There are a total of 14 motif books in total. Books 1 through 9 are the alliance races. These motif books are the most common, but still fetch a pretty penny. Average market price for these have been around 2k in the beta. Book 10 is Imperial, allegedly the rarest. Considering that I found one, I doubt that. Books 11 through 14 are for the non-playable races of Ancient Elf, Barbaric, Primal, and Daedric. The (beta) average market price for these are somewhat harder to determine. I've seen one person constantly trying to buy them for 10k, but people tend to start a bidding war for them. They've gone for 15k, probably higher. That is almost the price of a horse.





















So in short, if you can find a way to farm those books, you really, REALLY should farm them.

In the last article I wrote, we took a look at how crafting actually works. What wasn't mentioned, is that you can craft set items. Yup, set items that are typically the pride of dungeon raiders are also craftable.




There are specific locations (some hidden) where set items can be crafted. The ones that aren't hidden are marked with a flame icon with a hammer underneath. Normal crafting stations are marked with a flame with an anvil underneath. Set items (shockingly) have additional requirements in order to craft them. Set items have tiers, and these tiers are dictated by how many traits must be researched to unlock the item. Ashen Grip for example, needs two traits researched (per item) for that item to be unlocked for crafting. When dealing with set items, whether looted or crafted, keep in mind that the set bonus takes up the enchantment slots of that item. So if the set bonus proves to be useless, then the item is worthless.

Have a question? Want to weigh in about the article? Want to learn about something specific? Just want to say hi? Drop a comment below, we'd love to hear from you.

Monday, February 17, 2014

Tamriel Gold Goblin Trade Network




When I was 12 years old, I was climbing through the barn when I found a cardboard display of collapsible sunglasses. The idea behind these folding sunglasses was the ability to snap and fold the glasses small enough to fit into your pocket. There were a few design flaws however. Many of the places where the sunglasses were to fold were poorly made and while wearing them your hair would always be pinched and tugged. Comfort is a strong point in any type of body accessory. They were utterly uncomfortable. I dug the cardboard display out from underneath a few boxes and hay. I went to my father immediately to ask permission to set up a sales stand. He agreed and I was on my way. I grabbed the nearest folding picnic table, a chair, and a Dukes of Hazzard magazine. I headed outside to the road. I setup my stand, and my business was born. In the South it is not uncommon to find many different tradesmen on the side of the road. Some of them setup mini flea markets, and yard sales. I was a sunglasses salesman. Of course at the time I wasn’t aware of style. My sunglasses were 1970’s styled, it was ’97. It was definitely an oversight on my part. I sold very few.

Three days of very small amounts of sales, I decided to pack it up. I look back on that day now and I am excited for the amount of sales that I had. I had made over 20 dollars, and sold only 4 pairs of sunglasses. I had no overhead, no investors, and I was able to make a 100% profit.
I was no millionaire, but deep down, I was becoming a Gold Goblin.

When I first started in World of Warcraft it was 2006, I was in Houston Texas working for the government. I remember running through Stranglethorn Vale to Booty Bay, on a 100 gold bet that I couldn’t make it all the way as a level 17 paladin. I won the bet and was 100 gold richer. I immediately flew back to Stormwind and began scanning through the auction house for things to buy. (This was before Auctioneer mind you, or at least before my knowledge of it) As I scanned each page for cheap items I ran across a stack of Mithril Ore posted for only 10 gold. I purchased it immediately. That stack of mithril ore sat in my bag for at least 2 more levels. Since I couldn’t use it quite yet, I posted it back on the Auction House for 20 gold. This story sticks out in my mind of being the first time I had ever made any profit in a video game. Sure I had posted things before and they had sold, but it was the first time I ever used the flip technique. Not 2 hours after I posted the mithril ore, it had sold. It brought me 10 gold in profit, and I then invested that profit into more stock. My adventure as a Gold Goblin had begun.

Let’s backtrack. The Flip Technique, is a common technique used by anyone who has ever played a player market. Sometimes a player does this without even thinking about it. They buy an item from the market, and turn around and sell that item either because they didn’t need it or needed it and didn’t use it. This is considered flipping an item. Even unintentional flips are considered flipping. So if we are to buy a large investment, let’s say 250,000 gold worth of materials, and we repost and make only 1 gold, we are still in profit, and we have still flipped an investment.

Flipping is not a hard concept to grasp. We fall back to the phrase, “Buy Low, Sell High.” This is the essence of flipping. Never should we ever take a loss using this technique, if it appears we will take a loss, we do not sell.

I would just be telling you something you already knew if I didn’t throw in my own advice. Often times we make poor decisions. We are human. We make poor investments and often times we lose because of these poor investments. All is not lost, but we lose big time when we know little about our investment.

If you do not know everything about the item you are about to invest in, DO NOT BUY IT!!!!

Product Research is very important, without it, we know nothing about the market in which we are about to enter. We spend more time worried about the dollar sign instead of the signs of the market. It takes a long time to get at the level of knowing all about the market niches. Until then, we start small. We start small, and we learn. We learn, and we profit. ‘Simple in Concept, Simple in Action. Always simple.

 After we have established a proper knowledge of an item, its value, and its use, we can then move on to establish an Average Market Price.

In the Elder Scrolls online, we do not have an Auction House to reference our prices. We only have what is currently going through trade markets and chat. We are responsible for knowing these prices. We are the sellers.  Through what I call the trade union proposal, I have written a set of steps to prepare ourselves for evaluating and obtaining an Average Market Price:
  • ·         Supply and Demand – What items are in good/bad supply, what items are in Demand
  • ·         Player Income – What is the average amount of money a player makes in one play session (4 hours)
  • ·         Class Warfare – Some players will be better at hording items than others, some will be more frugal with their money. Find the Balance.
  • ·         Popular Professions – At launch, we expect a large amount of people to be leveling their professions. They will pay what they can.
  • ·         Sell Small – Remember, you are starting a new game, the first month, you focus on you. Do not focus on making money just yet.
  • ·         Document, Document, Document – If it’s useful information write it down.


The first month is blown, do not expect to get in a good routine in the first month of release. Do not worry with prices, or even selling for that matter. The market will eventually sustain itself. For now, we worry only about our own progression and professions.

In order to calculate the Average Market Price, we will need to take all of the above things into account.
Example:

ChillBilly makes 1000g per hour each play session. He has 4000 gold. During his play time he accumulates 60 iron ore, 60 wood, 60 Capon Meat. He is low level, under 17.

He is attempting to build his skills in Blacksmithing. He immediately burns through his supply of 60 iron ore, and after crafting and extracting he is off to the market to obtain more Iron ore.

WTB 100 Iron Ore, willing to pay 100 gold” (of course I get trolled)

So ChillBilly has evaluated that 1 iron ore is worth 1 gold. His potential sellers troll him for this evaluation.
So ChillBilly retorts with “WTB 100 Iron Ore” A seller comes online and offers ChillBilly 100 Iron Ore for 300 gold, an increase of 2 gold per iron ore, set at the price of 3 gold per Iron Ore
ChillBilly agrees and makes the deal.


ChillBilly immediately writes down his transaction of 3 gold per 1 iron ore, maximum investment of 300 gold.

Later down the road, ChillBilly needs 100 more iron ore, he goes to the trade channel “WTB 100 iron ore”
A seller approaches him with a 5 gold per iron ore proposal. This puts the total value at 500 gold for the transaction. ChillBilly Agrees.
Later he needs another 100 iron ore, and a seller proposes a 4 gold per iron ore proposal. 400 gold for the 
transaction. ChillBilly Agrees.


ChillBilly Farms Iron Ore only for about an hour and comes up with 100 iron ore.
From his previous transactions he adds together the Sum of each transaction.
3+4+5= 12

He divides the number of transactions from the sum of the transactions.

12 divided by 3 = 4.

He now has his Average Market Price for his transactions. He begins to sell his items judged by this Average Market Price per item.

These numbers will change due to sources of information. A good Gold Goblin, is a good listener. Listening to transactions across trade channels and trade communications centers allows a Gold Goblin to calculate what he or she should be selling their items for.
My suggestion:

In order for these values to be assumed, we must find where players are trading. With any luck, a large amount of players will use a teamspeak like mine to do their trading.
In other terms, players will be found in certain locations. Either in main cities or at Wayshrines. You can fast travel to players. However, you will not fast travel directly to a player, rather you will travel to the closest way shrines.

It will not be uncommon for players to be found selling items around these wayshrines. In fact, I would expect to see many player markets spring up in local chat around these wayshrines.
We may even go so far as seeing live auctions right before our eyes in game. Unfortunately, the chat will not be seen above our heads as we have seen previously in games such as World of Warcraft. Instead chat will remain in the chat box, and it will be much more difficult for players to locate you. Venues will most definitely help this problem. Keep your eyes open for highly traveled areas. These will be your venues of trade.

Tamriel Gold Goblin Trade Network Teamspeak:
199.68.232.126

Looking for responsible staff for this server. It is preferable that you are the leader of a guild or an officer in a guild.

You can email me with your interest
tamrielgoldgoblin@gmail.com


-CB

Quick Links:

Sunday, February 16, 2014

TGG News and Announcements

Hello Gold Goblins!

ChillBilly here bringing you some news regarding Tamriel Gold Goblin and Elder Scrolls Online!
Our last installment of our newsletter has said to have been the best one yet. If you have not signed up for the newsletter please do it now! Lot's of good information in that newsletter.

We are moving forward as scheduled in a whole mess of activities. The NDA has finally dropped so be on the look out for some cool informational videos on trading in ESO! Mostly Harmless, a guild for the Daggerfall Covenant has invited me to talk in a podcast February 22nd at 7pm EST. You can find that podcast here:

http://www.twitch.tv/mostly_harmless_gaming

Come out and support me! I greatly appreciate it!

Before we move any further, I would just like to thank all of my followers. You have been extremely supportive, and the comments and messages I have received are heart warming. I am so glad that this service is not a complete waste and people are finding it helpful. I appreciate the wonderful feedback and look forward to more and more of it in the future. Good or Bad! :)

Moving on, A new service for Tamriel Gold Goblin is a free trade network teamspeak. You guys are more than welcome to use this free of charge. I have set it up personally on one of our servers for the time being the address is just a static public address but it should change over into a domain soon. If it updates I will update you. You should be able to access it through the IP at any given time.

That information is here:

Tamriel Gold Goblin Trade Network
199.68.232.126

Go ahead and bookmark that today. We will be holding live auctions and much more.

In further news, I have finished the first part of the sql server that will replace the ticker information on the website. It has been a long complicated process, but soon it will showcase the Average Market Price of the Commodity items throughout Tamriel. We look forward to more of that now that the NDA has come to close.

Are you in a guild? Run a guild? Officer in a guild?

Be sure to comment with your guild information below. I want to come interview you. I want to know what you are about. I won't be joining, but as a spot filler until release, I have been doing some guild reviews and posting them in several places. Let's get you some exposure.

Some New things:

New YouTube Channel:
http://www.youtube.com/user/ChillBillysauce

Entertaining videos made out of shear boredom.

-CB

Monday, February 10, 2014

Interviews and playthroughs Oh My!



One of the major problems as a writer is coming up with new material each time to write about. Writers and content creators spend hours upon hours researching, interviewing, and experimenting. Often times we as these content creators get to spend a few hours a day playing games. Although, what you may consider playing, is not what we consider playing. It is always preparation. From the moment we log in until the time we log out, we are constantly stopping and starting.

It usually begins with us following the "Ooo - Shiny" as we jot down a few extra notes concerning the location of an ore vein, or a wood source. Nearly often enough, we spend more time writing these notes than we actually get to enjoy what we are doing. This does not necessarily mean it is all that bad. We get to meet people, the average player does not. We get to enjoy upper tier communities, that many normal players do not. We get invited to betas that other people strive to get invited to. The reason for all this is simple. We are not here to play, we are here to study. I overheard a conversation the other day with a few players who have not been invited to a certain game with a certain "open all the time" beta. They were complaining that only people with certain clout were allowed into "these types" of betas. That only the people who knew someone or had popularity were allowed in.

I wanted to enter and hijack the conversation to tell them they were wrong. I realize now that even if I had, it wouldn't have changed their opinion one way or another. Sometimes you just cannot convince people of your thinking, because of their stubborn ways. I guess the same can be said about myself as I am as stubborn as they come. "Fear not! For the people whom you show jealousy for, are not having fun, but are working, and working for free for that matter!" I wanted to scream in their channel locked all to themselves.

Betas are always viewed as some sort of demo for the real game. That is not the case. Betas are to test, and only testing shall it be. You should never take knowledge from a beta, to insert your own opinions of disgust.

To put it into a bigger perspective:

IT IS THE BETA, THERE ARE GOING TO BE BUGS.

I feel that some people do not quite grasp this fact. Yet here we are again, explaining the over explained. 

-CB

Saturday, February 8, 2014

Americans Are Boring

So this weekend, as many readers are aware, is Elder Scrolls Online's biggest beta weekend yet, with over 500,000 beta keys being given away by Curse.com. After combing through leaked footage, and footage recently released by various media outlets, I have come to the conclusion that Americans are boring and predictable. All of the English speaking videos I've seen depict Questing, PvE, and PvP, with a strong focus on the first hour of gameplay. The only videos I have found depicting crafting come from outside North America, from our Spanish and German speaking friends. Unfortunately the German video I found also has a German UI, so I can't really comment on what is going on in the video. The Spanish video (also embedded below) is using the English UI, so be prepared for my breakdown on the crafting system!

Before I begin on my analysis on the video, I would just like to say sorry in advance if the videos linked are leaked gameplay footage. I respect ZOS, and respect their NDA. With that said, let us listen to some very fast speaking Spanish.


So the first thing you'll notice is that both the Clothing and Blacksmithing stations are located near each other. This is somewhat of a standard in MMOs, to have different crafting stations within close proximity. I for one am glad to see this. I find it a huge time sink to run all over town to work on my different crafts, especially if you need to craft components from one craft to make something in another. If you haven't experienced this, I envy you.

We can also get a glean into the crafting skill lines. They are: Alchemy, Blacksmithing, Clothing, Enchanting, Provisioning, and Woodworking. In the video we see some of the Blacksmithing skill line. Metalworking lets unlock new materials to craft higher tier items. Keen Eye: Ore makes it easier to spot ore gathering nodes (probably some sort of graphic appears on screen). The Miner Hireling will send you crafting materials and possibly "other items" everyday (I suspect these are additives, tempers, or style materials).

Now let us take a look at the crafting interface. On the Creation tab we see Type, Material, Style, and Trait. Also note that there are check boxes for 'Have Items' and 'Have Knowledge'. These will let us filter out what we can't craft, and help us plan how to progress in our crafting skills. The Type and Material toggles are pretty standard for MMOs, so we'll all feel at home with those. As would be expected (espcially if you've played past TES games) the material used affects the look of the item. But here is where it gets interesting with Style. We can craft items in the different racial styles (Dunmer, Altmer, Orc, Nord, etc), which also affect the appearance of the item. Spoiler: Ancient Elf, Reach, Primitive, Daedric and Imperial are also craftable styles. We've already been introduced to the (easiest) way to unlock Imperial. The rest however are not playable races, so there is probably a lot of grinding and opening sacks involved in finding these racial styles. Rest assured, there will be money to be made if you can craft Ancient Elf or Daedric armor. Moving along then, Traits. Traits as we can see are the "additive" ingredients we have long heard about, but never seen. They add effects to crafted items such as Precise which increases weapon and spell critical values, and Defending which increases total armor and spell resistance. We don't get to see all the traits in this video, but I would bet you a sweetroll some traits that are more useful than others. So keep an eye out for Traits.

The next tab we see is Improvement. Pretty straight forward. Select item, toggle quantity value, press Improve. Moving on. Extraction is another common theme in MMOs that we should all be comfortable with. Select item, press Extract, get crafting materials. Moving on.

Research. From what we see here each piece of gear needs each trait to be researched. if we flip back to 0:58 in the video, we see a skill called Metallurgy. I'll bet you TWO sweetrolls this skill has something to do with research. If you're in the beta and have an interest in crafting, I encourage you to check out that skill to learn more.

At 3:18 in the video we get a look at Alchemy, one of the three consumable types of crafting (the others being Provisioner and Enchanting). The interface here is much different than Blacksmithing, which I suspect is why they are showing it. After selecting a Solvent (base liquid, Natural Water in this case) you can select two Reagents. Sadly they didn't have any Reagents to show us in this video. Reagents are things like Mountain Flowers, Imp Stool, Nirn Root, etc. These are harvestable flowers and plants you can find in game.

We also get a look at a blacksmith vendor, where you can buy Style materials. I can't say I'm a fan of this. One of the (what should be rare) materials needed for crafting can be bought from an npc for 21 gold, including the ones for the rare styles (Ancient Elf, Reach, etc). This will severely reduce the value of crafted gear.

Now that you've watched the Spanish video, and understand what they are showing you, I recommend watching the German video. They played a higher level character and better show the Extraction and Improvement process.

Monday, February 3, 2014

Guild Hunting

     For the past several days, I have been multi-faction guild hopping. I have in turn met several wonderful people, and it certainly seems that the Elder Scrolls Community, is more of an adult being. Now when I say that I am not necessarily meaning all players will be over the age of 18. For the most part, the guilds I have visited have all been professionals. They emphasize less on the skill of a player, and more on the individualism of the player themselves.

     This has come as a bit of a shock to me actually. While I am sure there are many guilds out there, whom are unprofessional, and non-courteous to new players, and with all games you are going to have those secular guilds whom are elitists. From my experience of over 30 nameless guilds. Each in their own way have been kind and sincere in meeting and engaging with new prospective members. 

     What this means for the average newbie to any MMO is there are many different opportunities for you to meet like-minded individuals. I encourage all of my readers to experience all the guilds that you have read about in any Elder Scrolls Public Forum. Meet the other people whom you will be interacting with in the future. 

     Do you know any cool guilds who might be recruiting new members for Elder Scrolls Online? Post their names and a link to their page in the comment section below. I would love to check them out.

-CB